Blog Post Three: Processes, Products and Learning

Rebekah Willet (2017), writes about a study in which a group of 9-13 year old boys participated in a weekly class to learn how to design video games. Though by the end of the course the goal of video game design proved a bit too advanced for the young learners, some interesting insights developed regarding …

Blog Post Two: Teaching Digital Natives

Earl Aguilera (2019) compares two studies done on the integration of technology into the teaching of young students who have grown up in (and only know) a world with computers and the internet (i.e. “digital natives”). The first study, conducted by Christo Sims, focused on a sort of experimental school conceived to incorporate, “videogame-based pedagogies, …

Blog Post One: TPACK, SAMR and Digital Competencies

TPACK revolves around three forms of knowledge and the ways in which these forms of knowledge link (Koehler, 2012). These three forms of knowledge include: content knowledge (the subject matter taught) and pedagogical knowledge, (the understanding of teaching/learning) (Koehler, Mishra, and Cain, 2013), as well as technological knowledge (how and why to utilize technology) (Koehler, …

Introduce Yourself (Example Post)

This is an example post, originally published as part of Blogging University. Enroll in one of our ten programs, and start your blog right. You’re going to publish a post today. Don’t worry about how your blog looks. Don’t worry if you haven’t given it a name yet, or you’re feeling overwhelmed. Just click the …

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